During the Covid-19 pandemic, many people are spending higher amounts of time on the internet than they did before, raising questions about whether this is causing them harm. Orsolya Kiraly, along with 30 other people wrote a valuable article that provides guidance on pandemic internet use, that this interview is based on.
Orsolya describes how problematic (known as “disordered”) internet use can be identified and addressed. The interview also discusses how creators of internet applications and games seek to maximise user use. It is argued that engineers and technologists have a moral responsibility to apply their skills and knowledge in ways that benefit and do not harm people.
Dr. Orsolya Király works as a researcher and senior lecturer at the Institute of Psychology, Eötvös Loránd University, Budapest, Hungary. Her main research interest relates to the psychology of video games in general and problematic gaming (or “video game addiction”) in particular. She is also interested in the psychology of internet and social networking sites use, as well as the impact of digital technology on our lives. She has published over 30 referred papers in several international journals and presented her work in numerous national and international conferences related to addictions, psychology and mental health. She has also hold several popular-science lectures and wrote a great number of popular-science articles related to her area of expertise.
Orsolya describes how problematic (known as “disordered”) internet use can be identified and addressed. The interview also discusses how creators of internet applications and games seek to maximise user use. It is argued that engineers and technologists have a moral responsibility to apply their skills and knowledge in ways that benefit and do not harm people.
Dr. Orsolya Király works as a researcher and senior lecturer at the Institute of Psychology, Eötvös Loránd University, Budapest, Hungary. Her main research interest relates to the psychology of video games in general and problematic gaming (or “video game addiction”) in particular. She is also interested in the psychology of internet and social networking sites use, as well as the impact of digital technology on our lives. She has published over 30 referred papers in several international journals and presented her work in numerous national and international conferences related to addictions, psychology and mental health. She has also hold several popular-science lectures and wrote a great number of popular-science articles related to her area of expertise.
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